Thursday, December 29, 2011

Late night Mulg

So Mulg was easier to paint than he was to assemble. I started painting him tonight after work at 7:30pm and took the pics at just after midnight. He was primed black but other than the stones and his beat stick there isn't a lot of detail which needed attention.





Wednesday, December 28, 2011

Mulg oh how I hate you so

So my Christmas Present to myself arrived 3 days after Christmas. A Dire troll called Mulg. Its a character warbeast for warmachine/hordes and hes a real monster in combat. He is also one of the worst models to put together.

First off his legs are tiny compared to the rest of him. I am without my pinvice (lost in the most recent move) so he is held together with superglue and wishful thinking. I don't expect him to last. To make matters worse is that his body comes in an upper, lower and legs parts with arms and his face as seperate parts. Every single join needed green stuffing to hide the gaps.

This guy better smash every opponent he comes across or he might get a rod stuck up his arse (for structural integrity of course).


Sunday, December 25, 2011

Impaled!

Finished my Troll Impaler. My Mulg hasn't arrived for Christmas, I blame the Elven Agenda trying to keep the Trollkin people down.

We at least the Impaler is having a good Christmas with some brand new Spears and not one but two Turkeys to eat.



Saturday, December 17, 2011

Stoned!

Finally found some time to get some painting done. Here are my Krielstone bearers. Missing the UA and the two each bearers who are on order and should be here by Christmas.




Saturday, December 3, 2011

Trollkin Champions, everyone gets a medal!

Finally got around to painting some my Trolls. Finished my unit of Trollkin Champions. I got half way through painting before I realized they have armour plates on their butt which I forgot to glue on. Will have them paint those separately and glue them on.

This army will debut at Equinox next year. I have learnt that I have a grudge match vs Chris's apprentice. Should be an interesting game as I have now played 6 games total of MkII Warmachine/hordes.

Here they are:



Wednesday, November 16, 2011

Trolling? On the internet?

I have ended up with some Trollbloods for Hordes so I decided to bulk it out to 35pts as a secondary game to take to tournaments. In Wellington we have some of the best Warmachine/Hordes players so I better learn quickly.

Here is my first figure completed. A Troll Axer. As you might of guessed he hits things with his axe.




Saturday, November 5, 2011

28mm WW2 test figures

Finished a couple of test figures from my plastic Bolt Action infantry. Should spend more time cleaning up the mold lines in the future. Still haven't perfected faces at 28mm.




Sunday, October 30, 2011

Conquested

Well I am back at home from a trip to Christchurch for Conquest. I would like to thank Tim from Comics Compulsion and Stephen Stout for running the Flames of War competition.

I took part in the Flames of War competition with my Late War New Zealand Rifle company. Overall I came 4th equal only games I lost was to Craig and Chris the eventual 1st and 2nd placed players.

1st game: Roadblock. I hate road block, I think its very biased towards the “attacker” who gets to defend the objectives on the road. The other player simply doesn’t get enough stuff to counter the amounts of reserve units the “attacker” gets. I player Adam with his Nisei and won 5-2.


2nd game: No Retreat. After my victory in the first round I got to play Craig on his Cassino board. It was an excellent match up. I placed my objective on the right hand side and massed for force on the left hoping to force Craig to move his FJ platoon from the ruins so I can assault it a few teams at a time. It almost worked but due to night fighting  causing my staghounds to not see the Pak40 nest 8 inches away and my 2nd rifle platoon staying pinned for 3 turns I didn’t have enough of my force left when I swept to the right to take the objective.

3rd game: Witches Cauldron. Another Italy themed table, I was the defender vs Keiths Soviet Heavy assault guns. A combination of artillery, M10 fire and an infantry team assaulting a bailed out ISU122 saw Keith losing half his tanks. His ISU152 only killed 2 teams with their big guns while my infantry saw off his Urdany. Meanwhile my Shermans from reserve took out his scout platoon and killed his Battalion commander in an IS2. 5-2 to me.

4th game: Not One Step back. I like to assume this was my company fighting through the ruins at casino but there was too many Soviet propaganda posters for that to be true. I played Josh with his horde of Panzer IV/L70’s. Its a city fight so his tanks were at a disadvantage with the rules for buildings and rubble slowing him down. My own armour was held back out of sight and I left the infantry to do their job. A M10 ambush took out 1 Panzer IV/L70 that allowed my rifle platoon to assault and destroy the platoon with their sticky bombs. Repeat with his next tank platoon and finally I survived to the last to take the room with the Objective with my lonely platoon commander.


5th game: Breakthrough. I like breakthough and got to defend against Chris and his Guards infantry company. It was a close game with Poochie making all his Platoon Morale checks (with guards re-roll). I only killed the M10Cs to the last for another VP but it took too long and I had to commit a platoon of Shermans to help out my M10s when they were needed elsewhere. Good game, heaps of stuff died.



Overall I like the force and will take it to the Late War GT.

On arriving home I had this waiting for me:


Tuesday, October 25, 2011

Last painting done for Conquest

Finished up the platoon last night. Just need to pack it all away and catch my flight on Friday.



Sunday, October 23, 2011

Kiwis vs Panzer Lehr in a Free for all

Bede came over for a game of Flames of War. My Kiwi force vs his Panzer Lehr force.


Table:
Deployment:
1st turn: Bede moves his Panthers to behind the hill, repositions his Pumas to cover the Panthers. I move up my M10s to try to put some hurt on the Panthers and fail. Shermans fire at the Pak40s and kill 2.  2nd group of Shermans now have no Pak40s to shoot at some smoke a Panther. Infantry advance to put pressure on the Germans.

Nicks thoughts: An average start. 2 Pak40s are dead which allows me to move my Shermans up the left flank. However the Panthers are free to do horrible things to my Trained M10s.
2nd Turn:  Bede dismounts the Lehr platoon on my left and move forward with the Pumas. They combine with the panthers and kill heaps of the my M10s, the platoon commander flees. Nebs kill a 6pdr and pins the platoon. In my turn I Advance my Staghounds and infantry up the right flank, the infantry up the centre and double time the Shermans up the left flank. I fire and bail 2 Pumas forcing the last one to fall back.

Nicks thoughts: Artillery still isn’t doing much. Had a chance to kill a panther but failed the FP check. My infantry should put some pressure allowing my shermans to press home an attack up the left.

3rd Turn: Bede kills a Sherman with a Pak40. The panthers MG up my infantry in the centre. Nebs hit my infantry on the right.  I turn on the WB on my camera so the colours start to look better.  My 105s smoke the panthers and I get an infantry assault off with my centre platoon. After a few back and forwards the centre platoon  is reduced below half but stays but I take 1 panther out. Shermans kills the Pumas.

Nicks thoughts: Pumas are gone! So 1 VP each so far. The infantry assault could off gone better.
 4th & 5th turns: The next few turns Bede is free to do nasty things. He destroys the centre infantry platoon, Pins down my infantry on the right. I try to unpin but fail and my staghounds dance up and down the road to keep his Lehr platoon honest. Shermans do finish off the Pak40s. My Shermans double down the left to reinforce my attack.

Nicks thoughts: Not looking good, my artillery still hasn’t killed anything yet. 3 Panthers is plenty to stop my Shermans. My infantry stay pinned for 2 turns stalling my attack on the right.

6th & 7th turns: Panthers kill my Shermans then start killing staghounds. The Lehr infantry move up and kill my rifle platoon. My Staghounds kill some half tracks to reduce MG fire but to little too late. Company breaks.

Nicks thoughts: If only my artillery could finished off a Panther or two. I have two really go Time on Target barrages but failed both FP checks. If successful that would be the Panthers reduced to 1 tank and testing Morale. If that happened them my Sherman attack on the left would of succeeded and my Staghounds would of been able to support the infantry attack on the right. All things considered I played the game how I normally do. Attack aggressively forcing my opponent to fight me where and when I want them to.









Saturday, October 15, 2011

Kiwis for Conquest Part4: Shermans, 6pdrs and M10s Oh My!

First up is a platoon of Shermans. I haven't painted on unit markings yet but these will be 2nd troop, A company 19th NZ Armoured Regiment.



Staghounds are just a rebase from my existing collection.

These two teams will be pioneer teams from the Cassino list. They are HQ support weapons which I will attach to my rifle platoons. They fit into 1st platoons diorama just in front of the CnC as they are charging out across the pavement.


Company command team.

6pdrs.


M10s from 31 Anti-tank Battery, 7 Anti-tank Regiment. The Kiwis did not repaint their M10s in the typical camo scheme. They left them the standard Green colour that they arrived to them in. These will need unit markings.